Guest grandpost Posted May 16, 2011 Report Posted May 16, 2011 If someone has any Dick Diamond courses or SPREADSHEET please share. Thank you
Guest grandpost Posted May 20, 2011 Report Posted May 20, 2011 no hope for any of dick diamond material
aliy Posted October 11, 2012 Report Posted October 11, 2012 Will be highly appreciated... thanx... still waiting...
poly Posted January 28, 2015 Report Posted January 28, 2015 Dick Diamond -Trading as a Business - The Methods and Rules I've Used To Beat the Markets for 40 Years gives you a behind-the-scenes look at how Dick Diamond has become a successful independent trader for more than four decades. This vital resource reveals Diamond's methods for analyzing the market and knowing the right time to get in and out of trades. With this book in hand, you'll be able to tap into Diamond's strategy of 80/20 trading which offers a dramaticaly increased chance of making a winning trade. Diamond also includes his six statistics that are critical for determining where the stock market is headed.--- request
⭐ sapperindi Posted April 9, 2023 Report Posted April 9, 2023 (edited) Dick Diamond -Trading as a Business - The Methods and Rules I've Used To Beat the Markets for 40 Years gives you a behind-the-scenes look at how Dick Diamond has become a successful independent trader for more than four decades. This vital resource reveals Diamond's methods for analyzing the market and knowing the right time to get in and out of trades. With this book in hand, you'll be able to tap into Diamond's strategy of 80/20 trading which offers a dramaticaly increased chance of making a winning trade. Diamond also includes his six statistics that are critical for determining where the stock market is headed.--- request Dick Diamond's materials are very hard to find. EWI has his course charging for $7100? Learn More :: Elliott Wave International Edited April 9, 2023 by sapperindi
⭐ sapperindi Posted July 28 Report Posted July 28 clubbingbuy.exchange/threads/dick-diamonds-method-of-trading-for-a-living-on-demand-course.4839/
⭐ sapperindi Posted July 29 Report Posted July 29 (edited) Dick Diamond - Elliott Wave International $7100 course - if you trade intraday for a living, this course is good to study. Clubbingbuy has GB now finally. link Recruitment of participants - Dick Diamond’s Method of Trading for a Living On-Demand Course | Joint purchases club Edited July 29 by sapperindi
⭐ Azazel Posted July 29 Report Posted July 29 - The book "Trading as a Business by Dick Diamond" is available here: https://shorturl.at/80Ne9 or: https://www.sendspace.com/file/te4gx056 ⭐ RichardGere, ⭐ sapperindi and babeonidi 3
roddizon1978 Posted August 1 Report Posted August 1 You should study Robert Miner, he is the expert Elliot wave and Fibbonnaci
⭐ sapperindi Posted August 1 Report Posted August 1 (edited) Yes bro, Robert Miner is one of the best in terms of EW and Fib. Dick Diamond is great at his thinking and philosophy. for a person to make money consistently over 48 years, he must have done something right. Btw, he only uses 4 metastock indicators, that's all. nothing fancy Edited August 1 by sapperindi
⭐ FredUrble Posted August 1 Report Posted August 1 More links: Interview with Dick Diamond: An Interview with Dick Diamond – his market of choice is the S&P 500 e-mini futures contract – for forex traders that might be analogous to EUR/USD - Market News - 22 August 2014 - Traders' Blogs The interview mentions a custom indicator for Metastock called RMO: RMO ATM 4.0 Here is a link to a forum where someone mentioned the book is not very good except for one paragraph: "Two things are very important: 1) You must get in early based on the indicators. GET in early. 2) After you've set your protective stop, put in a bid and get out. You must get in and get out. This is not about making a lot of money on an individual trade. If you made a thousand trades in a year - which is very attainable -- and didn't make any trades winning over 2 or 3 points, you would make a lot of money for yourself. I'd expect you to probably do even a little better. But I'm telling you, it's not about making a lot of money on one trade. All you want to do is have successful trades. It takes discipline to wait for the right time. Get in, get out, and get the heck out of the way." Plan the Trade | Page 590 | Forex Factory
⭐ sapperindi Posted August 1 Report Posted August 1 Thanks FredUrble. RMO on tradingview // This work is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International // https://creativecommons.org/licenses/by-nc-sa/4.0/ // © Zeiierman { //@version=6 indicator('Range Oscillator (Zeiierman)', overlay = false, precision = 1) //~~} // ~~ Tooltips { var string t1 = 'The minimum number of bars required to qualify a range box. A higher value ensures the range is well-established, but may reduce responsiveness.' var string t2 = 'Multiplier that adjusts the vertical size of the range box based on ATR. Larger values create wider boxes and accommodate higher volatility.' var string t4 = 'Number of horizontal levels (bands) used in the heatmap. More levels give finer granularity but may introduce noise.' var string t5 = 'Defines how many bars must touch a level to consider it \'hot\'. Lower values make the heatmap more reactive.' var string t6 = 'Color for strong bullish zones. Highlights areas where price faces less resistance in uptrends.' var string t7 = 'Color for strong bearish zones. Highlights areas where price faces less resistance in downtrends.' var string t8 = 'Color for weak bearish zones. Highlights pressure zones in downtrends.' var string t9 = 'Color for weak bullish zones. Highlights pressure zones in uptrends.' var string t10 = 'Color used during trend transitions or when no valid heatmap color is available.' //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~} // ~~ Inputs { length = input.int(50, minval = 1, step = 1, title = 'Minimum Range Length', tooltip = t1, group = 'Range Oscillator') mult = input.float(2.0, minval = 0.1, step = 0.1, title = 'Range Width Multiplier', tooltip = t2, group = 'Range Oscillator') levelsInp = input.int(2, title = 'Number of Heat Levels', minval = 2, maxval = 100, group = 'Heat-map', tooltip = t4) heatThresh = input.int(1, title = 'Minimum Touches per Level', minval = 1, group = 'Heat-map', tooltip = t5) strongbullish = input.color(#09ff00, title = 'Strong Bullish Color', group = 'Style', inline = 'c', tooltip = t6) strongbearish = input.color(color.rgb(255, 0, 0), title = 'Strong Bearish Color', group = 'Style', inline = 'c1', tooltip = t7) weakbearish = input.color(color.maroon, title = 'Weak Bearish Color', group = 'Style', inline = 'c1', tooltip = t7 + ' ' + ' ' + t8) weakbullish = input.color(color.green, title = 'Weak Bullish Color', group = 'Style', inline = 'c', tooltip = t6 + ' ' + ' ' + t9) transitionzone = input.color(color.blue, title = 'Transition Color', group = 'Style', inline = 'c2', tooltip = t10) //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~} // ~~ Heatmap Function { getHeatColor(float val, int trendDir, int levelsInp, int heatThresh, color weakbullish, color strongbullish, color weakbearish, color strongbearish, series float high_ser = high, series float low_ser = low, bool pointMode = false) => series float source = high_ser float hi = ta.highest(pointMode ? source : high_ser, 100) float lo = ta.lowest(pointMode ? source : low_ser, 100) float rng = hi - lo float step = rng > 0 ? rng / levelsInp : na color coldTrendCol = trendDir == 1 ? weakbullish : weakbearish color hotTrendCol = trendDir == 1 ? weakbullish : weakbearish var array<float> levelVals = array.new<float>(101, na) var array<color> levelColors = array.new<color>(101, na) var array<int> levelCounts = array.new<int>(101, na) if na(step) or step == 0 na else for i = 0 to levelsInp - 1 by 1 float lvl = lo + step * i if pointMode lvl := lo + step * (i + 0.5) lvl int cnt = 0 for j = 0 to 100 - 1 by 1 bool touch = false if pointMode touch := source[j] >= lvl - step / 2 and source[j] < lvl + step / 2 touch else touch := high_ser[j] >= lvl and low_ser[j] <= lvl touch if touch cnt := cnt + 1 cnt color col = color.from_gradient(cnt, heatThresh, heatThresh + 10, color.new(coldTrendCol, 80 - cnt), hotTrendCol) array.set(levelVals, i, lvl) array.set(levelColors, i, col) array.set(levelCounts, i, cnt) for i = levelsInp to 100 by 1 array.set(levelVals, i, na) array.set(levelColors, i, na) array.set(levelCounts, i, na) float minD = 1e10 color best = na for k = 0 to levelsInp - 1 by 1 float lvl = array.get(levelVals, k) if not na(lvl) float d = math.abs(val - lvl) if d < minD minD := d best := array.get(levelColors, k) best best //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~} // ~~ Calculations { atrRaw = nz(ta.atr(2000), ta.atr(200)) rangeATR = atrRaw * mult sumWeightedClose = 0.0 sumWeights = 0.0 for i = 0 to length - 1 by 1 delta = math.abs(close[i] - close[i + 1]) w = delta / close[i + 1] sumWeightedClose := sumWeightedClose + close[i] * w sumWeights := sumWeights + w sumWeights ma = sumWeights != 0 ? sumWeightedClose / sumWeights : na distances = array.new_float(length) for i = 0 to length - 1 by 1 array.set(distances, i, math.abs(close[i] - ma)) maxDist = array.max(distances) inRange = maxDist <= rangeATR //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~} // ~~ Trend Direction for Heatmap { var int trendDir = 0 trendDir := close > ma ? 1 : close < ma ? -1 : nz(trendDir[1]) noColorOnFlip = trendDir != trendDir[1] //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~} // ~~ Oscillator { osc = rangeATR != 0 ? 100 * (close - ma) / rangeATR : na blue = transitionzone green = strongbullish red = strongbearish heatColor = getHeatColor(osc, trendDir, levelsInp, heatThresh, weakbullish, strongbullish, weakbearish, strongbearish, osc, osc, true) oscColor = na(heatColor) or noColorOnFlip ? blue : heatColor breakUp = close > ma + rangeATR breakDn = close < ma - rangeATR oscColor := breakUp ? green : breakDn ? red : oscColor osc_ = plot(osc, 'Range Oscillator', color = oscColor, linewidth = 2) hline(100, 'Upper Bound', color = color.gray, linestyle = hline.style_dotted) hline(0, 'Zero', color = color.gray, linestyle = hline.style_dotted) hline(-100, 'Lower Bound', color = color.gray, linestyle = hline.style_dotted) zero_ = plot(0, '', display = display.none, editable = false) fill(osc_, zero_, ta.highest(osc, 100), 0, oscColor, color(na)) fill(osc_, zero_, 0, ta.lowest(osc, 100), color(na), oscColor) //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
⭐ sapperindi Posted August 1 Report Posted August 1 # Range Oscillator (Zeiierman) - ThinkScript Conversion # Assembled by Chewie declare lower; #---- Inputs ----# input length = 50; input mult = 2.0; input atrLength = 200; input fillOpacity = 60; # 0–100 visual strength of shaded fill input backgroundIsDark = yes; # set to 'no' for white/light chart backgrounds # Base RGB color settings input strongBull_R = 0; input strongBull_G = 180; input strongBull_B = 0; input strongBear_R = 180; input strongBear_G = 0; input strongBear_B = 0; input weakBull_R = 0; input weakBull_G = 128; input weakBull_B = 0; input weakBear_R = 128; input weakBear_G = 0; input weakBear_B = 0; input transition_R = 0; input transition_G = 0; input transition_B = 255; #---- Core Calculations ----# def ATR = MovingAverage(AverageType.WILDERS, TrueRange(high, close, low), atrLength); def rangeATR = ATR * mult; # Weighted moving average using GetValue() def sumWeightedClose = fold idx1 = 0 to length - 1 with acc = 0 do acc + (AbsValue(GetValue(close, idx1) - GetValue(close, idx1 + 1)) / GetValue(close, idx1 + 1)) * GetValue(close, idx1); def sumWeights = fold idx2 = 0 to length - 1 with acc2 = 0 do acc2 + AbsValue(GetValue(close, idx2) - GetValue(close, idx2 + 1)) / GetValue(close, idx2 + 1); def ma = if sumWeights != 0 then sumWeightedClose / sumWeights else Double.NaN; # Max distance over the lookback def maxDist = fold idx3 = 0 to length - 1 with m = 0 do Max(m, AbsValue(GetValue(close, idx3) - ma)); def inRange = maxDist <= rangeATR; # Trend direction def trendDir = if close > ma then 1 else if close < ma then -1 else trendDir[1]; # Oscillator def osc1 = if rangeATR != 0 then 100 * (close - ma) / rangeATR else Double.NaN; def breakUp = close > ma + rangeATR; def breakDn = close < ma - rangeATR; #---- Simulated Opacity Blend ----# def w = Max(0, Min(1, fillOpacity / 100)); def bgR = if backgroundIsDark then 0 else 255; def bgG = if backgroundIsDark then 0 else 255; def bgB = if backgroundIsDark then 0 else 255; def bullFillR = Round(strongBull_R * w + bgR * (1 - w), 0); def bullFillG = Round(strongBull_G * w + bgG * (1 - w), 0); def bullFillB = Round(strongBull_B * w + bgB * (1 - w), 0); def bearFillR = Round(strongBear_R * w + bgR * (1 - w), 0); def bearFillG = Round(strongBear_G * w + bgG * (1 - w), 0); def bearFillB = Round(strongBear_B * w + bgB * (1 - w), 0); #---- Plot and Color Logic ----# plot Osc = osc1; Osc.SetLineWeight(2); Osc.AssignValueColor( if breakUp then CreateColor(strongBull_R, strongBull_G, strongBull_B) else if breakDn then CreateColor(strongBear_R, strongBear_G, strongBear_B) else if trendDir > 0 then CreateColor(weakBull_R, weakBull_G, weakBull_B) else if trendDir < 0 then CreateColor(weakBear_R, weakBear_G, weakBear_B) else CreateColor(transition_R, transition_G, transition_B) ); plot OSC2 = osc1; osc2.SetPaintingStrategy( PaintingStrategy.HISTOGRAM ); #else if osc2 > 0 and osc2 < 100 then color.dark_green else if osc2 < -100 then color.red else if osc2 > -100 and < 0 then color.dark_red else color.current osc2.assignvalueColor(if osc2 > 200 then color.cyan else if osc2 < -200 then color.magenta else if osc2 > 100 and osc2 < 200 then color.green else if osc2 < 50 and osc2 > 0 then color.yellow else if osc2 > 50 and osc2 < 100 then color.dark_green else if osc2 < 0 and osc2 > -50 then color.dark_orange else if osc2 < -100 and osc2 > -200 then color.red else if osc2 > -100 and osc2 < -50 then color.dark_red else color.current); # Reference Lines plot Upper = 100; plot Lower = -100; plot ZeroLine = 0; Upper.SetDefaultColor(Color.red); Lower.SetDefaultColor(Color.GREEN); ZeroLine.SetDefaultColor(Color.DARK_gray); #---- Shaded Fills ----# # Bullish fill above zero AddCloud( if osc >= 0 then osc else Double.NaN, 0, CreateColor(bullFillR, bullFillG, bullFillB), CreateColor(bullFillR, bullFillG, bullFillB) ); # Bearish fill below zero AddCloud( if osc <= 0 then osc else Double.NaN, 0, CreateColor(bearFillR, bearFillG, bearFillB), CreateColor(bearFillR, bearFillG, bearFillB) ); # Optional highlight clouds for extreme zones AddCloud( if osc > 100 then osc else Double.NaN, 100, CreateColor(strongBull_R, strongBull_G, strongBull_B), CreateColor(strongBull_R, strongBull_G, strongBull_B) ); AddCloud( if osc < -100 then osc else Double.NaN, -100, CreateColor(strongBear_R, strongBear_G, strongBear_B), CreateColor(strongBear_R, strongBear_G, strongBear_B) );
roddizon1978 Posted August 2 Report Posted August 2 Sir: You said this is for Gold , right or for anything.
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