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  • 2 weeks later...
Posted

Re: [req] DRAGONPIPS

 

  myanyx said:
  wirastomo said:
I thing Thunder4WD Code was optimized at Dragonpips

 

So what's the optimised setting for eurusd and gbpusd?

 

It's inside the code (mql4) I don't know... but I choose Dragonpips cos fast trade (take 1 - 2 hour/day) and little stop loss. not like Eur**Blaster long trade (1-3 days), big floating and almost 350 StopLoss :x . (too wild for me)

I thing so far 5 star for Dragonpips.

Badly, I didn't found new upgrade of this EA.... :mrgreen: :mrgreen: :mrgreen:

  • 2 weeks later...
Posted

Re: [req] DRAGONPIPS

 

  wirastomo said:

 

It's inside the code (mql4) I don't know... but I choose Dragonpips cos fast trade (take 1 - 2 hour/day) and little stop loss. not like Eur**Blaster long trade (1-3 days), big floating and almost 350 StopLoss :x . (too wild for me)

I thing so far 5 star for Dragonpips.

Badly, I didn't found new upgrade of this EA.... :mrgreen: :mrgreen: :mrgreen:

 

What's your setting for this?

Indo-Investasi Rocks
Posted

Re: [req] DRAGONPIPS

 

  wirastomo said:
All Default setting, just change Risk and Lot (depending on the trade you wish) :arrow:

 

Do you get great result? any forward test?

Indo-Investasi Rocks
  • 2 weeks later...
Posted

Re: DRAGONPIPS

 

  mecman2 said:
yep i have got the new version but can't post only if someone can decompile it before i can post it here any one ? ;))

contact me I'll help to deco

Posted

Re: DRAGONPIPS

 

  save2009 said:
  mecman2 said:
Once the bugs are fixed,I will be very grateful if we can all run tests on it,please share your results. ^:)^

This is good for my live test. =D> =D> =D> =D>

http://save2009.mt4live.com

Did you have setting on 5 digit broker?

 

 

woow,... can you share your, setting,... :shand:

 

this is my live test http://dragonpips.mt4live.com

(only 1 pair, cos GU is not good! #:-S )

 

thx

Posted

Re: DRAGONPIPS

 

Hey guys,

 

to add 5 digits support, simply change this line from

double gd_164 = 0.0001;

to

double gd_164 = 0.00001;

 

I really Don't know why the developer chose this way, should have used build-in "Point" variable instead.

 

Anyway, it's my 2 cents contribution.

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